Vivante meets devicetree

It took me some time to rework the device tree bindings but it looks like it starts to work! View the code on [Gist](https://gist.github.com/austriancoder/6196fa33011a120a01dd54dbd077a60d).Gets loaded into : [ 3.358155] vivante: module is from the staging directory, the quality is unknown, you have been warned. [ 3.373087] imx-sgtl5000 sound.15: sgtl5000 2028000.ssi mapping ok [ 3.379150] [drm] add child gpu2d [ 3.379154] [drm] add child gpu3d [ 3.380395] vivante-gpu 134000.gpu2d: pre gpu[idx]: 0x00000000 [ 3....

May 24, 2014 · 2 min · Christian Gmeiner

Vivante MMU v1

I did spend quite some time the last days to figure out how the MMU v1 could work and what all the code in the v4 Kernel sources does. It took quite some time and a little hint from Russel to finally understand it. So lets start with the technical details. The MMU uses a page table with a maximum size of 256KB. Where each Page Table Entry (PTE) is 4 byte long....

May 3, 2014 · 1 min · Christian Gmeiner

GC2000 support for etnaviv

Today I hit an important milestone for etnaviv – an open source user-space driver for the Vivante GCxxx series of embedded GPUs. I finally got GC2000 support to a level that it seems to work. It took me some months to get there. At the beginning it sounds easy to rebuild a ‘driver’ if you get readable command buffer dumps. I did start with working on a simple replay program to render a cube in the same was as the binary blob does it....

February 9, 2014 · 2 min · Christian Gmeiner