The Diagonal Seam
Two more dEQP tests down: dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag -- Pass dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min -- Pass This one was a fun geometry puzzle. The problem Mesa’s u_blitter is the utility that drivers use for framebuffer blits – copying pixel data between surfaces, optionally scaling and filtering. It works by drawing a textured quad: set up the source as a texture, the destination as a render target, and draw a rectangle with the appropriate texture coordinates. Simple. ...